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Zik
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Graphisme
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Glande
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- White Ninja
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Décembre 2005
Introduction d'un test de HL2 Xbox
Mardi 27 décembre 2005 à 15 h 18
L'intro d'un test de PixelSurgeon.net (Half Life 2 version Xbox)
"It's a hard life, being a games reviewer. You'd think it would all be peaches and cream - playing games for ages and then being allowed to write about them (and if you're really lucky, being paid for the privilege).
But it's a lot harder than that. When writing a review, you can't just dive into the heart of the game, dissecting subtext left, right, and centre. Obligations have to be filled: you need to talk about the graphics, the quality of the textures, the polygon counts, the frame rates; then there's the sound and music; on top of all that, the fluidity of control. By now you're bogged down in such a mire of technicalities that you've run out of room to talk about the interesting aspects of the game, let alone whether it's fun or not.
These problems arise because of the youth of the industry. We don't congratulate film directors when all their shots are in focus, because a certain level of technical competence is expected now. Once upon a time, when the medium was still developing and the industry around it still finding its feet, it might have made more sense to congratulate the accuracy of the cameraman's focusing, or the fact that the dialogue was audible."
C'est tellement vrai.
"It's a hard life, being a games reviewer. You'd think it would all be peaches and cream - playing games for ages and then being allowed to write about them (and if you're really lucky, being paid for the privilege).
But it's a lot harder than that. When writing a review, you can't just dive into the heart of the game, dissecting subtext left, right, and centre. Obligations have to be filled: you need to talk about the graphics, the quality of the textures, the polygon counts, the frame rates; then there's the sound and music; on top of all that, the fluidity of control. By now you're bogged down in such a mire of technicalities that you've run out of room to talk about the interesting aspects of the game, let alone whether it's fun or not.
These problems arise because of the youth of the industry. We don't congratulate film directors when all their shots are in focus, because a certain level of technical competence is expected now. Once upon a time, when the medium was still developing and the industry around it still finding its feet, it might have made more sense to congratulate the accuracy of the cameraman's focusing, or the fact that the dialogue was audible."
C'est tellement vrai.
Commenter.